Master Thesis: Visual Realistic Rendering in GPU
PSF Generator, lens systems design and Camera effect simulation on focused images.
GLSL using the brand new Bindless Textures capacities on OpenGL 4, C++ and Qt on a nVidia 780GTX.
CPU Raytracer, texture mapping, antialias sampling, multiple reflections
Procedural generation, Bezier, Camera Animation, Perlin Noise
General 3D Art, Arnold rendering, shading, Nuke compositing