Master Thesis: Visual Realistic Rendering in GPU

PSF Generator, lens systems design and Camera effect simulation on focused images.
GLSL using the brand new Bindless Textures capacities on OpenGL 4, C++ and Qt on a nVidia 780GTX.

CPU Raytracer, texture mapping, antialias sampling, multiple reflections

Procedural generation, Bezier, Camera Animation, Perlin Noise

General 3D Art, Arnold rendering, shading, Nuke compositing